Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, November 11, 2009

Life’s meaning is unintelligible. Its absence more so.

No updates? This is not good! Terrible things will happen if there are no updates! My house could be razed! Famine could ensue! I could be run over by a truck and die alone in a hospital! I MUST pursue the ever-lasting dream of weblogging!

Reasons? You want reasons for why I’ve been away? I’ve been busy, okay? I’ve been trying out new things, getting involved in a community, working on fun projects. Why should I blog about my miscellany of (what’s an m-word meaning “random stuff”?) miscellanea?

A few days ago, I bought Spore. Three days later, I bought the expansion pack. When you ignore the whole lack of gameplay, it’s actually pretty fun. There’s no way I could ever make a game that could best it, and that’s certainly worth my money, right?

I make a terrible critic.

So, yes, personal junk I can throw on here. Let’s see what I got…

Oh, yeah, I got a DeviantArt page here. Right now, only thing I got is a sketch I made of some cartoon faces. It’s in my scrapbook.

Yeah, I should do more, but I feel uncomfortable following my desires whenever my college graduate brother comes in, listens to anime music, and watches TF2 videos. Which is every single day in existence.

Well, that’s about it. I’m working off and on on the little stuff. Like Pet Tamers. Miscellaneous comics. Tell me what you want me to do. Anything. Come on, anything! A good burst of communal activity could energize me, and increase my devotion, my dedication, and more updates could ensue!

Friday, July 10, 2009

Part Movie Impression, Part Elusive Rambling, Part Break-up of a Blog Delay

Just finished watching the Curious Case of Benjamin Button. Couldn't have come at a better time. I had a fit of mortality despair last night, and watching it helps me feel better.

Sometimes, sappy, pithy sayings are necessary for the soul. They're like old crazy neighbors; when you've never met them, you love listening to their eccentric ideas, but after a while, they begin repeating themselves and you just want them thrown out.

Still, there are other problems I haven't straightened out. Other neighbors I've yet to meet. And I'm still looking. Unless I make my own neighbors.

Sunday, June 28, 2009

How I Would Make a World of Goo Medley

I'd like to break my intermittent vow of silence on this blog to talk about Kyle Gabler's World of Goo Soundtrack. If you haven't heard of the soundtrack, go here. If you haven't heard of the game, go here (though you could just as easily googled it yourself).

If you've played World of Goo, you'll know that the soundtrack adds to the game in a very alimental way. There are influences from Elfman, Zimmer, and other great movie composers, and artistic influences from Tim Burton. You should really just play it; you don't have to be a gamer to enjoy video games after all. (The specific nuances and annoyances surrounding this stereotype are not something I'll go into right now.)

Sometime along the line, I thought, "Wouldn't it be great if there was a medley of these great songs? A fluid piece of music that celebrated Kyle Gabler's music." Well, turns out, someone did perform a medley of the soundtrack, and put it on YouTube... but he left out a lot. And the themes of each piece don't exactly segue into each other nicely. If you were to lean back, close your eyes, and listen to it, you could push a button every time the musical selection changed. A proper medley should have similar themes for each selection, and gradually change as the song progressed.

Unfortunately, I lack the musical skill necessary to arrange and perform my own medley, but I can tell everyone else how I would do it myself. This is the order in which I selected tracks from the soundtrack and arranged them in foobar2000 to play after another:

  • 02. The Goo-Filled Hills

Imagine: you entered a concert hall. You hear something about a video game and a medley. You sit back, waiting for disaster. To ease the casual listener, the medley starts with a simple, relaxing piece that introduces the theme of innocence. It's a short piece, so it opens the way for the real theme song of World of Goo:

  • 01. World of Goo Beginning

And then, immediately afterwords:

  • 10. Tumbler

The above two sound so obviously similar that they just have to come next to each other in a medley. It would be disruptive if they didn't. But Tumbler ends differently then World of Goo Beginning. It has a longer, more easing end. Which leads to the next track:

  • 09. Jelly

The soft strings would ease up in volume, and the fast-paced accordians in Tumbler would segue into the fast-paced strings in Jelly.

Now, the next two are more of a toss-up, but the order I chose was:

  • 08. Rain Rain Windy Windy
  • 04. Another Mysterious Pipe Appeared

What is going on so far is a gradual transition from soft, innocent-sounding instruments, to hard, bold instruments. Strings are prominent in the first tracks, and organs and horns become the more prominent instruments later on. The next track takes this all the way with:

  • 03. Brave Adventurers

One of the themes of World of Goo is a progress from innocence to progress, and the increase of stress and disharmony as a result. The next track fits perfectly with this view:

  • 14. Happy New Year (tm) Brought to You By Product Z

At this point, the medley takes on a more event-driven mood. Think of it like this: with bold, disharmonious dreams comes spiritual awakening:

  • 07. Threadcutter

...and with it, hard labor and devotion and sacrifice:

  • 13. Cog in the Machine

Of course, when arranging the songs, I wanted the songs to progress roughly by the order in which they were encountered: Threadcutter is the overworld theme of Chapter 2, and Cog in the Machine is the overworld theme of Chapter 3. There's one last song that occurs early on that I had to stick in here, because there was no other place to put it:

  • 06. Regurgitation Pumping Station

I suppose it could refer to the general deterioration of the spirit with hard work. Or something like that.

  • 17. Years of Work

This is one of those mid-medley pauses that releases the tension of the piece. It's the overworld theme of Chapter 4. The part where all the progress has paid off. The tension of RPS pays off in a metaphorical "look out on the horizon, this is what's been done."

Well, okay, I don't how I choose an order. But since Chapter 4 hosts a whole new series of specifically tailored musical pieces, this is a nice piece to start the second half with. After this piece comes its thematic counterpoint:

  • 15. Welcome to the Information Superhighway

And, in my mind, the next piece would sound so perfect after this one:

  • 11. Screamer

Again, sound-similar songs should go next to each other in a medley. That's one of the few things you can learn from Nico Nico Douga without learning Japanese.

  • 16. Graphic Processing Unit

This song starts on the same notes that Screamer ended on, so it forms a natural bridge. The next song uses similar-sounding instruments:

  • 20. Inside the Big Computer

And then, with the same mood but different instruments:

  • 12. Burning Man

I quickly dispose of order of first appearance if it sounds nice.

So, back to similar instruments with a slightly different mood:

  • 20. Are You Coming Home, Love MOM

And now, for a song to use that same mood to pull us out of Gloomville (where the grass is dead, the old folks are dead, and your car battery is dead) and take us in a different direction:

  • 25. Red Carpet Extend-o-matic

After that piece has pumped us up, one final piece to optimize us before the final themes are played:

  • 23. The Last of the Goo Balls and the Telescope

Now, the optimistic theme of rejuvenation after sacrifice (or something like that, figure it out yourself after playing the game), and the second-to-last piece of music that you hear in the game (well, third-to-last if you include the credits):

  • 24. Best of Times

At this point, it's time to revisit the old themes, and wrap things up:

  • 22. Ode to the Bridge Builder
  • 27. World of Goo Ending

That last track I always imagine would be more kickass in the concert hall, as there would more instruments, performing all the little themes that appeared throughout the medley, while the central theme blares above it, ending in a magnificent and satisfying closing.

Well, maybe someone "out there" will get inspired and tell me about this. In the meantime, feel free to arrange this in your own media player and save the playlist. Hope this entertains you as much as it entertains me.

Wednesday, June 17, 2009

Reactions to Stravinsky's Rite of Spring

I just watched the Rite of Spring sequence from Fantasia on YouTube. I hadn't watched it for years. Back when I was a kid, I just thought it was some cool sequence of things getting blown up and dinosaurs getting killed.

So, when I watched the creation of Earth, I didn't see volcanoes blowing up, I saw a massive wave of lava being vomitted by the Earth. I never appreciated the disharmonious music, either, but seeing and hearing the two really brought up feelings of nausea.

Then I got to the evolution. I never knew what that ink stain that covered up the fields of paramecium and ocean jungles was. I just assumed it was "a fog of evil" and moved on. It's funny how as a kid, I could just ignore anything threatening or evil. I suppose that's what people mean when they say children are innocent.

And the music. Oy. It was just boring music that accompanied the video. I never thought of it being the main purpose of ANY of the pieces. And the woodwinds during the pterodactyl dives. That was the epitome of it. The Rite of Spring was originally a ballet. The ballet's also on YouTube, but I have to write this down first.

So now I get to the third section. I was largely ignorant of death until middle school, and even then I ignored death until high school. It wasn't a weighty subject for me. Back then, people didn't die; things died. Those dinosaurs were things. Playthings. The Earth was the god. Smiting them to the ground, ripping up their bones in an earthquake. All I could think of was how awesome it would be to an earth god.

Ahem. But as a more mature human being, I realize that death, especially undeserved death, and cold disrespect are among the leading producers of human emotion. Here we have dinosaurs who are starving. They just want some food, Earth! Why did you have to be so cruel? And then, after all the dinosaurs have coalesced into a graveyard, the Earth just has to rip it apart. Have you no respect for the dead, Earth?

So, to summarize. Back then, stuff blowing up. Earth is awesome. Now, death and destruction. Earth sucks. That's the price we pay for sophistication.

Or is it?

P.S.: I should also watch the rest of Fantasia. I might be surprised what other reactions I get.

Also, happy 127th birthday, Stravinsky.